07 March 2020
Foresight Meets Board Game
“What lies beyond our imagination cannot be foreseen,” remarks the US futurist Peter Schwartz. In short: Thinking about a future that goes beyond the strict linearity that we are used to is a highly challenging task. In order to stimulate the imagination of our workshop participants, we increasingly count on intuitive methods – tailored to the requirements of our clients.
As part of our long-term support for the Robert Bosch Stiftung’s Think Lab series (“Neustart! Reformwerkstatt für unser Gesundheitssystem”, only in German), we celebrated the premiere of self-designed board game that could easily be linked to the “Persona Technique” the workshop was initially based on. In three working groups, the participating experts simulated individual health situation in the year 2030: The protagonists were seven-year-old Maximilian, who had an accident with his skateboard; Fatma from Syria, who suffers from stomach ache; and 81-year-old Friedemann, who has been diagnosed with colon cancer. The individual stages within the healthcare system in 2030, including established innovations and major obstacles, were simulated using the board game. The actual “going through” of the healthcare system made it possible to identify concrete measures and reforms from the patients’ perspective. Thus, all working groups worked out viable options for action and solid risk assessments for a demand-oriented health care system of the future that is geared to patients’ needs.
The results of the board game simulation will be discussed as part of a public dialogue organized by the German Robert Bosch Stiftung. Details of the fourth workshop in the Think Lab series can be found in our news and in the Robert Bosch Stiftung’s newsletter (only in German).